creationOverview
creationOverviewDesc
creationOverviewTipDesc
1 creationStep1
creationStep1Desc
creationIdentity
creationIdentityDesc
- First Name / Last Name ~ creationIdentityNameDesc
- Age (15-80) ~ You may receive a bonus or penalty depending on your age, and certain professions will be inaccessible if your character is too young.
- Gender ~ creationIdentitySexDesc
- Nationality ~ creationIdentityNatDesc
- Player Name ~ creationIdentityPlayerDesc
creationAvatar
creationAvatarDesc
Background / Story (can be changed later)
creationBackgroundDesc
The character's history may justify certain additional skills, relationships, or languages, subject to approval by the GM.
2 creationStep2
creationStep2Desc
creationRoll
creationRollDesc
creationPoolADesc
creationPoolBDesc
creationPoolCDesc
creationColumns
Fate has decided. Choose the column of draws that will determine your survivor's potential. Don't worry about the distribution; you can adjust the details in the next step.
Tip: Pool B and C scores tend to be higher because they benefit from fixed bonuses (+6 / +3).
creationExchanges
creationExchangesDesc
creationExchangeRuleDesc
creationAssign
Assign your scores to each group's attributes. Your choices will determine your chances of survival (calculated as a percentage).
Age Bonus/Malus
Based on your character's age, certain attributes must be adjusted.
Younger characters tend to rely more on physical ability, while older characters benefit from greater experience and knowledge. Please redistribute the affected attributes accordingly.
| Age | Education | Physical stats |
|---|---|---|
| 15 | −4 | +4 |
| 16 | −3 | +3 |
| 17 | −2 | +2 |
| 18 | −1 | +1 |
| 19 – 49 | 0 | 0 |
| 50 – 59 | +5 | −5 |
| 60 – 69 | +10 | −10 |
| 70 – 80 | +15 | −20 |
creationAgeTableNote
creationAgeBonusTipDesc
3 creationStep3
creationStep3Desc
creationFinalStats
creationFinalStatsDesc
creationDerivedStats
creationDerivedStatsDesc
| creationStatBase | creationStatDerived | creationStatDesc |
|---|---|---|
| Appearance | Charisma | Used to persuade, intimidate or seduce. Represents your presence and ability to influence. |
| Constitution | Endurance | Resist fatigue, disease and prolonged effort. Determines your ability to take hits. |
| Dexterity | Agility | Dodge, do acrobatics, or move stealthily. Your coordination and reactivity. |
| Strength | Power | Raw strength to lift, push or strike. Determines damage in melee combat. |
| Size | Build | Your body mass and physical presence. Affects damage absorption and physical intimidation. |
| Education | Knowledge | Your academic background and general culture. Used to recall important facts. |
| Intelligence | Intuition | Deduction, analysis and quick understanding. Solve puzzles or understand situations. |
| Mental Strength | Willpower | Resist fear, mental manipulation and keep cool under pressure. |
| Synchronization | Synchro | Determines your special powers and resistances. |
creationDerivedFormulaDesc
statBase × 5 = statGame%
creationSecondaryStats
creationSecondaryStatsDesc
creationHPDesc
CON + SIZ
creationPSDesc
SYN × 2
creationFortuneDesc
(SYN / 3) + 1
creationWeightDesc
((CON×5 + STR×5) / 2) + 10
Choose Your Profession
Choose your former life. Your profession determines your initial skills and may influence your physical and mental abilities. Some choices make survival easier, while others require greater adaptation and mastery.
- creationProfAgeRule
- creationProfBonusRule
- creationProfSkillRule
creationProfTipDesc
4 creationStep4
creationStep4Desc
creationXP
creationXPDesc
creationXPAcquiredDesc
EDU × 20
creationXPFreeDesc
INT × 10
creationXPMandatoryDesc
creationLanguages
creationLanguagesDesc
- creationLanguagesMother
- creationLanguagesOther
creationSpecialisations
creationSpecialisationsDesc
creationSpecialisationsTipDesc
5 creationStep5
creationStep5Desc
creationSummary
creationSummaryDesc
- creationSummaryIdentity
- creationSummaryStats
- creationSummarySkills